Wednesday, November 5, 2014

Unfinished projects & prototypes PART 2

Hello everyone!

It's been some time but I'm back again with some more projects & prototypes that never got finished!
If any of you are interested to know more about a particular project, feel free to ask!

For your viewing pleasure, the gifs have been converted to web video.


2 Player Action RPG [UNFINISHED]


What is it?
A very small 2 player "action rpg" where you could both use a controller to move around in a 3D dungeon and defeat monsters.

What was the goal?
Creating an action RPG for 2 players with quests and loot.

Why isn't it a finished game?
This was one of my earlier projects and I was being overambitious with this one (wouldn't be the first time :p ), so the scope got huge and it blew up.
It was really buggy but at least it was fun making simple cube enemies like wolves, witches and zombies.

Any interesting facts about this game?
This was the frst game where I got a split screen going on.


Turntable [UNFINISHED]



What is it?
An interactive turntable that displays a sword I made.

What was the goal?
An interactive turntable that could show off lots of my models.

Why isn't it a finished game?
I worked on this for about 2 hours and I got tired of it.
There are better alternatives to do this.

Any interesting facts about this game?
I got nothing.


Fashion Museum (MOMU) Walkthrough [UNFINISHED]


What is it?
A walkthrough through a partial 3D model I made of the fashion museum in Antwerp.

What was the goal?
I wanted to virtually recreate the museum so I could walk around in it and have some gameplay inside.

Why isn't it a finished game?
There wasn't enough interest and the environment isn't appropriate for any of my other projects.

Any interesting facts about this game?
The lightmapping was a PITA, it took quite some time to bake the lightning and I just couldn't get it right.




Virtual Museum [UNFINISHED]



What is it?
A few models thrown around in a small room.

What was the goal?
Like with the turntable, I wanted a way to show off my future 3D models.
I thought a virtual museum might be fun.

Why isn't it a finished game?
Just walking around and looking at objects is kind of boring (big surprise, right?) and I felt like I was just wasting my time with it.

Any interesting facts about this game?
Nope.


Card Game [PROTOTYPE]



What is it?
A very small prototype to try out how a game like Hearthstone would work out.

What was the goal?
Making 3D cards that could be dynamic and rotated any way.

Why isn't it a finished game?
The cards couldn't be rotated around, this would cause the front of the card to be visible through the back.
I didn't have a decent card game to make either.

Any interesting facts about this game?
The character on the cards is Luffy from the famous anime One Piece.


Project First Person Quest [UNFINISHED]



What is it?
A tour inside a castle with a gloomy atmosphere, nothing to do though besides walking, looking around and swinging the sword.

What was the goal?
I'm not sure, I wanted to make something with the same feel as King's Field , a dark and depressing atmosphere.

Why isn't it a finished game?
I didn't have a clear goal so I wasn't sure what to next and I got demotivated as a result.

Any interesting facts about this game?
The inspiration for this game was probably Dark Souls 2, because I was playing that intensively at the time.



There you go!
Another batch of doomed projects and chances to learn!

As always, thanks for reading!

Cheers!

Wednesday, June 18, 2014

Unfinished projects & prototypes PART 1

Hey guys!

Today I wanted to talk about my unfinished game stuff, I thought that might be interesting.
I've made some GIFs to show the state the games are in, and I'll try to give a bit of information about each game.

This post is huge so I'm going to post in in parts over the following days.


Project Two Player (Arrow Shooters) [UNFINISHED]

Two Player gameplay

What is it?
This is a fully functional two player arena-style game with some original monsters and animations.
At the end of the first floor, a giant boss comes in, shaking the screen with its roar.
This starts a boss battle where the boss starts dropping meteors on the players until he accidentally drops one on his own head, allowing the players to hurt it.

There's only 1 floor and 1 boss in it, the game gives a score after the boss was killed.

The boss introduces himself

What was the goal?
I wanted there to be 10 floor towers, ending with an evil wizard.

Why isn't it a finished game?
I underestimated  the work on all the animations and models, that's why the players are just simple colored capsules and the floor and walls look ugly.

Anything interesting facts about this game?
This was actually supposed to be a spiritual sequel to Ball Vanquisher, the last game I made using the XNA framework. I'm working on a real sequel now at the moment, I'll post some more info about it soon. ^^


Project 2D Playground [PROTOTYPE]

2D Playground gameplay

What is it?
A colorful prototype for testing out some of the new 2D features in the Unity game engine.
I wanted to try out a grapple system and I think I succeeded pretty good.

What was the goal?
Make a simple & fun 2D prototype in a short amount of time in Unity.

Why isn't it a finished game?
Because the goal was to try out some features, not to make a full game.

Anything interesting facts about this game?
All graphics are free, made by KenneyNL.
The coding was all original.


Quiz-Genie [Unfinished]

Title Screen

Image question

Normal question
What is it?
A quiz game with a built-in question maker for up to 4 players.
There are 5 types of rounds the game cycles through to score points.
Players can use all kinds of input: a keyboard, a mouse or a gamepad.

Question Editor
Opening a question in the question editor

What was the goal?
A Buzz-type of game to play with friends.

Why isn't it a finished game?
The questions I put in (9000+) weren't all correct and some were way too difficult.
Also I didn't have time to put in 3D models and animations for everything (players, quiz room).
I was planning on releasing this game when finished for some money, but I guess I could release this as an open source project in the future, so everyone can at least make their own quizzes.

Anything interesting facts about this game?
The game runs on Windows, Mac OSX , linux and Android.
Almost all questions included were taken from online quizzes using a custom made program.
This is also the reason there are so many difficult and wrong questions... *sigh*



This concludes part 1 of my unfinished/prototype post.
I hope you enjoyed reading it as much as I did writing it!

Cheers!

Monday, June 9, 2014

MACROBALL released!

MACROBALL


Hey guys,!
It's been a while but I'm back on this blog!

I'm happy to announce MACROBALL is released on the Google Play Store! :D

Check out the trailer:


Download here:
Full version - DOWNLOAD
Demo version - DOWNLOAD

Cheers!