The last few days I've been working mainly on the GUI, as it was lacking contrast and it just felt bad overall.
There was no indication if you hovered over a control with the mouse or pressed a button.
So I began searching how other mobile RPGs and RPGs in general did it.
I found out lots of games add a subtle black transparent outline/shadow to their windows and most have both black in white in the border for it to stand out.
So I've tried to add both to my own windows.
The result is decent, although I'll need to make some different sized versions of it once I'm satisfied with the layout of the menu.
The menu is still in progress but I'm planning of combining all seperate windows into one screen filling menu with buttons to switch what to view. The character window in the previous screenshot still needs to be integrated.
Improving the GUI is great, but some more interactivity was a must, so I've made sure it's clear now what you're selecting and pressing. Hard to put into a screenshot but here's one anyway:
The appearance of the quests has also been updated, both the quest description and the icon for completing a quest:
Another new feature are sliding notifications, the will inform the player without interrupting gameplay.
I'm using them for informing when you don't have enough gold, when you find an item and when a quest is updated and/or completed.
It slides into the screen from the top and displays a message and an optional icon. Multiple of these can also stack under each other. When it's in the way, you can press it and it will move away in an instant, otherwise it will move away after about 2 seconds.
Improved quest system
I've modified the quest system in a few ways, making it easier to make new quests, both pre-made and dynamic creation while in the game.
Any new quest can derive from these and just needs to set a few parameters to get it going.
The 3 marked quests in the screenshot were made by the game while playing, I plan on using this system for procedural quests, randomly created by the game.
Quests can also activate other quests when completed and turned in, so entire chains of quests are possible.
Finally made an icon to represent the gold in the game!
The red slime was sighted wandering inside the Noob Dungeon, attacking unknowing adventurers!
It rarely shows itself, but it's quite a strong monster.
Because of this slime, the travelling merchants haven't been able to do proper business anymore.
Might be a good idea to get rid of it!