The fireball was improved a bit with some random particles, although it's not that clear from seeing this screenshot.
As you can see, I've changed the font too so it looks a bit better now.
Selection of individual units is now possible, and it currently show the type, level, sprite and range of the selected unit. This is handy for adding a "level up" button if you have enough gold.
Speaking of gold, the units now have a cost, so only a limited amount of them can be set.
I've made a simple spawn system that accepts an array of enemies (which I'm planning on reading from a file), which spawns enemies at regular intervals and then waits a while before launching the next wave.
Development will probably be slowed down now because I've purchased Dark Souls, which is really a great game.
However, I'm still planning on finishing this game, so it will be done in due time.
Things left to do:
- More units
- Upgrade system
- GUI system (for adding more labels, images and buttons)
- Sounds & music
- More enemies
- Read waves from a file
- Better sprites
- Tiles for a better map
Gold system (still need to have simple unit buy system) Unit selection
- More maps
Wave system Unit system Screen system Tile system Enemy system